Wednesday, 13 August 2008

3000 Java Scripts










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Inside LightWave v9


You hold in your hands the best-selling guide to NewTek’s LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9’s accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave.

Featured tutorials cover:

* Insights into the new LightWave v9 workflow
* Powerful new surfacing with the Node Editor
* Character modeling
* Bones and rigging for character animation
* Particle animation
* Hard body and soft body dynamics
* Rendering concepts with the new Global Render options
* Advanced camera tools

Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!

About the Author
Dan Ablan has been animating with LightWave 3D since 1989, and in 1994 he established his own business, AGA Digital Studios, which creates 3D animations for major corporations. Over the years he has written articles and tutorials for seminal 3D publications such as LightWave Pro, Video Toaster User, and 3D Design, and in1995 authored New Riders’ LightWave Power Guide. In 2003, Dan founded an educational division of AGA Digital dedicated to 3D tutorial courses, 3DGarage.com. For more information, visit www.danablan.com



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Foundation Flash Cartoon Animation


Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today’s leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today’s Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you’ve become interested in Flash animation. And you’ve come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.

* Covers the full process of Flash animation, through preproduction, production, and post production
* Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects.
* Written by the Emmy award winning ANIMAX studios team

What you’ll learn

* How to effectively plan an animation project
* How to put together storyboards
* How to create elegant character libraries
* How to set up your .fla file, ready for animation to commence
* How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
* How to animate, frame by frame, or using tweens
* Why After Effects can be better than Flash for some tasks.
* Effective After Effects Techniques, such as camera mechanics
* How to make Flash not look like Flash

Summary of Contents

* Chapter 1 - The Project Plan
* Chapter 2 - Character Libraries
* Chapter 3 - Storyboards and Animatics
* Chapter 4 - Setting Up Your FLA
* Chapter 5 - Plug-ins and Extensions
* Chapter 6 - Frame by Frame Animation
* Chapter 7 - Animating With Tweens
* Chapter 8 - Animation Special Effects
* Chapter 9 - Why Use After Effects?
* Chapter 10 - After Effects and Camera Mechanics
* Chapter 11 - Making Flash Not Look Like Flash
* Chapter 12 - Tips and Tricks

About the Author
An Emmy Award-winning producer and writer, Tim is currently head of production at ANIMAX (www.animaxent.com). With over fifteen years of industry experience (including stints at Warner Bros., Disney, Klasky-Csupo and Internet pioneering animation house Icebox) Jones is a seasoned pro at directing creative and technical teams on a wide range of award-winning projects. Recently admitted to the Producer’s Guild of America, his past speaking engagements include FITC, FlashForward, ShowBiz Expo, and Digital Hollywood. Jones has a BFA in Creative Writing from Bowling Green State University and is currently getting his MBA from Pepperdine University.

Adept at managing and leading technical and creative design and animation production crews, Al has over 20 years of animation experience for TV, interactive, and live environmental installations. Al was a character designer and storyboard cleanup artist for Warner Bros. Television, specifically on Animaniacs and Histeria; a traditional animator at DIC Studios on Sabrina the Teenage Witch; and the Lead Flash Animator for both Icebox.com and Klasky Csupo Studios. Al has been a pioneer in a variety of animation related fields and mediums. At Sonic Images, Al created animation for some of the first interactive CD-ROM titles for children, including Children\’s Musical Theatre and Pigs. As the Animation Director at Vision III Imaging his productions combined traditional animation techniques and an auto-stereoscopic process for texture and depth enhancement.


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iPhone The Missing Manual





As you'd expect of Apple, the iPhone is gorgeous. iPhone: The Missing Manual is a book as breathtaking as its subject. Teeming with high-quality color graphics, each custom designed page helps you accomplish specific tasks -- everything from Web browsing to watching videos. Written by New York Times columnist and Missing Manual series creator David Pogue, this book shows you how to get the most out of your new Apple iPhone.



http://rapidshare.com/files/120197767/iPhone-missing-manual.pdf



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Modern Design Magazine - June 2008


The objective of Modern Design magazine is to create an amalgam between the avant garde design of the 20th century with ultra-modernism of today's world and then projecting itself even more into the future. Combining the everyday contemporary design with the public's ideals and interpretation of non-traditional design, Modern Design is a novelty on the Costa del Sol.

Modern Design magazine is rich with articles, reports, interviews and other types of literature and pictures which can provide information to our readers about cutting edge architecture, art and modern design.


IN THIS ISSUE

Architecture
Villa de la Jara, Gehry, Dubai, Ice Hotel.

Construction
Special automation: Domotics.

Interior Design
Milan's Furniture Fair 2007, Fabio Novembre playing Devil's advocate at home in Milan.

Photography
Funny photo contest!

Sculpture
Good morning freaky baby!

Fashion
Woman made man.

Music
Music for all ears.


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Friday, 8 August 2008

Sams Teach Yourself Visual Basic 2005 in 24 Hours, Complete Starter Kit







James Foxall “Sams Teach Yourself Visual Basic 2005 in 24 Hours, Complete Starter Kit"

Sams | 2006-04-06 | ISBN: 0672327392 | 552 pages | PDF | 7,4 Mb
Sams Teach Yourself Visual Basic 2005 in 24 Hours, Complete Starter Kit provides you with 24 structured lessons with step-by-step guidance to real-world programming tasks for developing Windows applications. Each chapter includes practice exercises, tips, notes, and cautions, providing easy-to-understand advice on how to start programming quickly. Sidebars provide more advanced tips that will ease your migration from Visual Basic 6 to Visual Basic .NET, or help you as you continue to work with Visual Basic 2005 programming.


http://rapidshare.com/files/114651591/Building_Websites_with_Joomla__1.5_Beta_1.rar

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Building Websites with Joomla 1.5 Beta 1






PDF | 12.9 MB | 380 PAGES | ENGLISH



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